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About me

Experienced game designer with over 8 years in the industry, bringing several successful titles from concept to release. Skilled in using advanced game engines and collaborating with multidisciplinary teams to create groundbreaking gameplay experiences that captivate and inspire players

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    The Nose Doctor games were the first games I ever designed and successfully launched at my first ever job as a Game Designer at Smart Armadillo.

    The games had a linear gameplay loop, consisting of 4 different characters you could choose to “operate” on, and featured 10 mini-games you had to complete in order to successfully finish a patient.

    Progress in the game could be checked by a task board at the top right corner, where it would show the player what mini-games (tools) he had used and what is left.

    I collaborated with the art division extensively on creating visually stunning environments, characters, and UI that enhanced the player experience.

    I also conducted thorough playtesting and user research to identify and
    address gameplay issues and improve overall player satisfaction