Loading

About me

Experienced game designer with over 8 years in the industry, bringing several successful titles from concept to release. Skilled in using advanced game engines and collaborating with multidisciplinary teams to create groundbreaking gameplay experiences that captivate and inspire players

Get In Touch

    blog

    Sushiverse: Battle For Sushitopia was a game in which I was hired to be a Lead Game Designer.

    It was a game that could have been played either multiplayer or single-player.

    The game was a 2v2 hero shooter, featuring mechs that I designed that each had their own unique basic and ultimate attacks.

    Ranger – Machine gun and his ultimate ability was shooting in 360 degree radius

    Medic – Bombardier whose ultimate ability was to heal allies in a 200-unit range

    Shadow – Shuriken cone attack with the ultimate ability to become invisible for 4 seconds.

    The game had multiple levels, with unique aspects, one level had bushes that would provide players with fog of war mechanics, and the other had shields that could be broken

    The game featured a map outside of these levels which served as an interactive way to enter various parts of the game (Namely the multiplayer hub “Townhall” and the Mech Battle)

    The “Townhall” was the player hub with the social aspect that I designed and implemented. It featured mini-games and a chat system that allowed players to communicate in real-time and add each other as friends.

    The game’s production was unfortunately ceased due to lack of funding.